module Base
{

	    model HandFlare
	{
		mesh = WorldItems/HandFlare,
		texture = WorldItems/HandFlare,
		scale = 0.02,
	}

    	model PAVFlyer
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/PAVPaper,
		scale = 0.02,
	}

    	model QuarantineFlyer
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/QuarantinePaper,
		scale = 0.02,
	}

    	model NoticeFlyer
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/NoticePaper,
		scale = 0.02,
	}

        model EmergencyFlyer
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/EmergencyPaper,
		scale = 0.02,
	}

        model EvacuationFlyer
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/EvacuationPaper,
		scale = 0.02,
	}

	     model SupplyBox
	{
		mesh = WorldItems/SupplyBox,
		texture = WorldItems/SupplyBox,
		scale = 1.0,
	}
		    
		model SurvivorSupplyBox
	{
		mesh = WorldItems/SupplyBox,
		texture = WorldItems/SurvivorSupplyBox,
		scale = 1.0,
	}

		model BanditBox
	{
		mesh = WorldItems/SupplyBox,
		texture = WorldItems/BanditBox,
		scale = 1.0,
	}

		model MRE
	{
		mesh = WorldItems/MRE,
		texture = WorldItems/MRE,
		scale = 1.0,
	}

		model MREWrapper
	{
		mesh = WorldItems/MREWrapper,
		texture = WorldItems/MRE,
		scale = 1.0,
	}

		model EnergyBar
	{
		mesh = WorldItems/EnergyBar,
		texture = WorldItems/EnergyBar,
		scale = 1.0,
	}

		model EmergencyWaterRation
	{
		mesh = WorldItems/EmergencyWaterRation,
		texture = WorldItems/EmergencyWaterRation,
		scale = 1.0,
	}

		model EmergencyWaterRationOpen
	{
		mesh = WorldItems/EmergencyWaterRation,
		texture = WorldItems/EmergencyWaterRationOpen,
		scale = 1.0,
	}

		model Parachute
	{
		mesh = WorldItems/Parachute,
		texture = WorldItems/Parachute,
		scale = 1.0,
	}

		model UH60ElevatorGreen
	{
		mesh = WorldItems/UH60Elevator,
		texture = WorldItems/UH60Green,
		scale = 1.0,
	}

		model UH60Elevator
	{
		mesh = WorldItems/UH60Elevator,
		texture = WorldItems/UH60Green,
		scale = 1.0,
	}

		model UH60ElevatorDesert
	{
		mesh = WorldItems/UH60Elevator,
		texture = WorldItems/UH60Desert,
		scale = 1.0,
	}

		model UH60WindowGreen
	{
		mesh = WorldItems/UH60CrewWindow,
		texture = WorldItems/UH60Green,
		scale = 1.0,
	}
	
	    model UH60WindowDesert
	{
		mesh = WorldItems/UH60CrewWindow,
		texture = WorldItems/UH60Desert,
		scale = 1.0,
	}

		model UH60DoorGreen
	{
		mesh = WorldItems/UH60Door,
		texture = WorldItems/UH60Green,
		scale = 1.0,
	}

		model UH60DoorMedevac
	{
		mesh = WorldItems/UH60Door,
		texture = WorldItems/UH60Medevac,
		scale = 1.0,
	}

		model UH60DoorDesert
	{
		mesh = WorldItems/UH60Door,
		texture = WorldItems/UH60Desert,
		scale = 1.0,
	}

		model Bell206RotorBlade1
	{
		mesh = WorldItems/Bell206RotorBlade1,
		texture = WorldItems/Bell206RotorBlade,
		scale = 1.0,
	}

		model Bell206RotorBlade2
	{
		mesh = WorldItems/Bell206RotorBlade2,
		texture = WorldItems/Bell206RotorBlade,
		scale = 1.0,
	}

		model UH1HRotorBlade1
	{
		mesh = WorldItems/UH1HRotorBlade,
		texture = WorldItems/UH1HRotorBlade,
		scale = 1.0,
	}
	
		model UH1HRotorBlade2
	{
		mesh = WorldItems/UH1HRotorBlade,
		texture = WorldItems/UH1HRotorBlade,
		scale = 1.0,
	}
	
		model UH1HHalfSkirt
	{
		mesh = WorldItems/UH1HHalfSkirt,
		texture = WorldItems/UH1HHalfSkirt,
		scale = 1.0,
	}

		model Bell206HalfSkirt
	{
		mesh = WorldItems/Bell206HalfSkirt,
		texture = WorldItems/Bell206HalfSkirt,
		scale = 1.0,
	}

		model Bell206TailBlade
	{
		mesh = WorldItems/Bell206TailBlade,
		texture = WorldItems/Bell206TailBlade,
		scale = 1.0,
	}

		model PilotSurvivalVest_Ground
	{
		mesh = WorldItems/SRUVest_WorldItem,
		texture = WorldItems/SRUVest,
		scale = 1.0,
	}

}